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Bioshock environment - Burial at sea

Based on the area inside Bioshock burial at sea, this project was one of the art tests I carried out this year at university. Being a fan of the BioShock games it made the project more of a passion project. As for the limits to the scene, there could be no more than 250,000 tri's, testing my ability to produce the scene in a modular way. In addition each asset is full pbr, along with some custom materials like the marble, made in substance designer and painter.

Main render shot

Main render shot

Second angle

Second angle

Reference image that the scene is inspired on

Reference image that the scene is inspired on