Based on the area inside Bioshock burial at sea, this project was one of the art tests I carried out this year at university. Being a fan of the BioShock games it made the project more of a passion project. As for the limits to the scene, there could be no more than 250,000 tri's, testing my ability to produce the scene in a modular way. In addition each asset is full pbr, along with some custom materials like the marble, made in substance designer and painter.